Macabee then began serving as the voice of the Necron Lord of Kronus, who commanded the Necron army but could not speak and thus could not communicate with his enemies. All of Tomas's expedition were killed save Macabee himself, who was captured and had his flesh stripped away and replaced with necrodermis but allowed to retain his mind and speech function, though altered. The conflict first began when archaeological explorer Tomas Macabee led a scientific expedition beneath the Thur'Abis plateau and accidentally triggered the awakening of the Necrons.
DAWN OF WAR DARK CRUSADE MEGAUPLOAD SERIES
Though the Dark Crusade singleplayer camapaign is non-linear, the series of events that precipitated the seven-way conflict on Kronus can be pieced together by accessing 'Archive' data from each of the meta-map provinces and the introductory cutscenes that play each time the player begins a campaign as a certain faction. When certain regions are controlled, requisition can also be used to deploy early-game structures when attacking or the cost to deploy may be reduced.Ĭommanders earn wargear for achieving certain milestones (number of regions held, successful defences, factions destroyed, and kills) to enhance their statistics in health, ranged and melee damage, speed, and even granting teleportation. This resource is required to deploy reinforcements in held territories and to train Honour Guard, more powerful versions of their regular equivalent but only come as single units (a First Company Veteran Space Marine, for example, is a single Marine and cannot increase his squad size like a regular Marine squad).
![dawn of war dark crusade megaupload dawn of war dark crusade megaupload](http://www.gamesport.cz/images-clanky/1167301297.gif)
This creates strategic elements for placing structures and reinforcements over simply rushing the enemy headquarters.Įach region the player's faction holds grants a value of planetary requisition. Should the player defend manually, play returns to that map with the player's structures standing as of the end of that map's last battle infantry and vehicles not reinforcing the region must be requisitioned again and any strategic points held in the attacker's deployment zone are removed from the player's possession. When this happens, the player may choose to defend the region or "autoresolve" the attack, which makes the computer determine the outcome based on the defending region's reinforcement value. Should the player's faction lose its home region, the game is over.ĪI factions can attack player-held regions. Defeating an enemy faction in its home region takes it out of the game though it retains any regions still under its control, it can only defend held territory.
![dawn of war dark crusade megaupload dawn of war dark crusade megaupload](https://steam-account.ru/img/product/w/warhammer-40-000-dawn-of-war-dark-crusade/screenshot/608dc9d2.jpg)
Home regions are heavily entrenched and have numerous secondary objectives to make achieving victory easier. Most regions have the single objective to destroy the enemy headquarters building, but some have special objectives that will grant the team that reaches it first a special bonus for as long as they control that region. The player starts each map with just a headquarters building, a builder unit, the army's main character, and whatever Honour Guard purchased. Each turn, the player is allowed to move to a neighbouring region if another faction controls that region, the player may attack, initiating the traditional Dawn of War game. The player's faction starts with only its home region, while the AI factions control the rest of the map. Instead, it employs a dynamic meta-map structure where each faction defends a "home region" of the planet.
![dawn of war dark crusade megaupload dawn of war dark crusade megaupload](https://cdn.gracza.pl/im/mnu/mnu-top-pic15.jpg)